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JC's Toolbox
Hello. At last, I've finished it: an assortment of tools for Knights of the Old Republic II: The Sith Lords that I've made from scratch. Some I made for me, some I made on request, and some I made just for fun. There are eighteen items in total in this the first version. So, what does this do? Well, it depends on the tool. One is a container for all the others; the others are... more varied. I've grouped them into general functions; most launch a computer screen and allow you to select further options from there. Among these are a party manager, a script executor, an item creator, a stat modifier, a camera viewer, a character animator, a character cloner, and a warp console. Others have instantaneous effects, such as the teleporter and the door opener/closer. Still others have temporary effects, functioning much like a passive Force power, but without costing you anything; among these are a key that opens any door you approach, a shield designed by someone who thinks the best defense is a good offense (i.e. it kills anything that comes near it), and a mysterious technique that makes everybody dance. I have also included a portable workbench and portable lab station. Furthermore, there are some optional mini-mods included. A rather exhaustive readme is included, but to get a really good idea you have to try for yourself... just make sure you save first! Seriously, this can really screw up the game. There will be updates and I am taking requests, though I ask that you read the aforementioned lengthy readme in full before sending any. DOWNLOAD! |
Seems like an interesting combination of things....ill check it out
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Nice work, JC! I look forward to using this for modding in future. :D
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Dont know if im missing something but how do i initiate all this in game...i did read the read me
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Got everything working these are some nice gizmos....i like the death shield if i could could just keep it on eternally that be awesome
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I could manage that as an optional thing in the next version. You would still have to activate it every time you enter a new module, though. But I could get rid of the option to deactivate it, so using it just refreshes it. I'll think about it.
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can you make a tool for KOTOR?
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Cool!
I'm Downloading it right now. Great job! |
Hey, I have ot ask. The readme says ot copy the JC's Toolbox folder in to the overide. Does it mean to copy the folder itself or just its contents in to the Override folder. I'm unsure.
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The folder, though you could do either. I recommend the folder as it's better for organization - over 2,700 files.
That's something that only works for K2, incidentally. K1 can only read things directly in Override, as far as I'm aware. K2 can read stuff in folders. Quote:
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Actually, I'd be interested in any suggestions for the names of the items that are named after party members. I have no idea what to do for Goto's or Mira's. I think I have a handle on the others, though I haven't decided whether the holocron will be Bastila's or Jolee's. |
Oh.... my...... g-*HEAD EXPLODES*
This is...amazing. |
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