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-   -   More questions. (http://www.lucasforums.com/showthread.php?t=211613)

bunjeeman 12-15-2012 10:26 PM

More questions.
 
Is it possible to have a cape as removeable headgear (doesn't need to be animated or anything), and also have some sort of veil or face mask included with it (like http://ps3media.ign.com/ps3/image/ar...1770-000.jpg)?

Can a winding staircase, bridge, or multiple levels be done on a KotOR map, or does the programming/map layout not like that?

Can the game be modded so that it doesn't end after the Star Forge (for the interest of after story stuff)?

Could Mission use a short Double-bladed Lightsaber hilt, as her frame is smaller than everyone else.

Can a child frame be modded to work properly (tried to use one, but the animations didn't work)?

Could people mind overly much if Mission, Dustil, Belaya (Juhani's Jedi friend), Thalia May (leader of the renegade students on Korriban), and maybe some other characters were done by some different voiceactors (I ask because I'm working on some extra stuff to do with them, and people might find the new voices jarring).

Is the any mods that do a back story for Sion? Or is that free game?

Fair Strides 2 12-15-2012 11:43 PM

Quote:

Originally Posted by bunjeeman (Post 2824939)
Can a winding staircase, bridge, or multiple levels be done on a KotOR map, or does the programming/map layout not like that?

Can the game be modded so that it doesn't end after the Star Forge (for the interest of after story stuff)?

As the first question, there were the ramps on citadel station...

On the second one, you might check the dialogue file between Revan and Malak at the last fight. I would be willing to believe that the script that fires(on the end conversation, or last node) and that script should set a few globals and play movies, after which it returns to the main menu.

If you wanted to extend the game, I'd suggest that you simply make a new scriptEDIT:(with the same name as the original endgame script)END EDIT: that meets the following criteria:

1. Plays the end-game movies based on alignment
2. Doesn't return the player to the main menu(I believe there's a function for that)
3. Proceed to make your extra content and activate it.*/**


*Make a dialogue to return to the Ebon Hawk and then start a cutscene. At the end fire the movies for the endgame, and return to the Ebon Hawk and update the journal.

**I'd suggest that you just replace the last script with a script that warps you back to the Star Forge Hangar and you enter the ship. This would allow for those alternate endings that were "restored".


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