I'm having trouble in scripting. The script I'm working on obviously does more than I show here, but this covers my issue:
Every time I run this in the feedback screen I see "oDavik is invalid" and "oCalo is invalid". I assume this happens because I'm not using the right tag values in the GetObjectByTag functions. However, I don't know where else besides the GIT file to look for the right tags... I get a feeling I'm being terribly noobish here and there is an obvious solution. Or so I hope.
Any help would be appreciated! :)
Edit: by the way, this is a script that runs during the second node of the first dialog in that module, when Davik and Calo clearly do exist :p.
You have to get the tag from the creature's actual UTC file, which - in your case - can be found in KotOR tool through the following path.
Kotor 1 - RIMs - Modules - tar_m08aa_s.rim - Blueprint, Character - tar08_davik081.utc and tar08_calo081.utc
There is a second variation of UTC files for both Calo and Davik, so I'd assume one is for when you first see them in the opening cutscene in Davik's base and one is for when you when fight them.
Woohoo! It's working! :D
Thanks so much for the super-fast help, Fallen Guardian!
No problem. Glad I could help.
|All times are GMT -4. The time now is 02:47 PM.|
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.