I think I recall that Malak had many issues with animations in KOTOR. Will those be rectified to the point that if someone used KSE to use Malak in the game, that walking and using force powers wouldn't be an issue?
07-01-2013 08:03 PM
Who cares, I'm having an orgasm here... Awesome work Apoc Nismith!
07-01-2013 09:16 PM
I am concerned about two things and only two things other than that amazing work.
As SH already said Malak alone has many animation issues, which brings me to my second concern. You obviously can't make your body the exact same size as the Malak model so how do you think the animations will look? I'm just scared it won't look natural even for a machine.
Other than that great work.-Supreme Kotor
07-01-2013 09:35 PM
Originally Posted by supreme kotor
II'm just scared it won't look natural even for a machine.
Let's just wait until he's done. It's just a WIP at this point. Besides, Darth Malak was always a little too stiff anyway. (It must've been those orange tights he wore.)
Anyone else getting an Iron Man vibe? Good work though it's looking great, what sort of colour scheme are you going for, the old red or something new?
EDIT: Yes, other people are getting an Iron Man vibe :D
07-04-2013 12:36 AM
It hasn't been skinned yet, that is just a model with uv maps applied. Been busy in rl with work haven't even had a chance to un wrap it and start on textures yet. Black, red and silver will be the colors and that model is 3 seperate parts IDENTICAl in size to Malak's original model, I uloaded his mdl with the rigging intact and resized and cut the model and added his "flap" deals so the skeleton fits the model and still am yet to figure out his "cape". Still in the works...