LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Taris Upper City Emporium (http://www.lucasforums.com/forumdisplay.php?f=645)
-   -   [TSL] Dustil Restoration (http://www.lucasforums.com/showthread.php?t=212953)

Fallen Guardian 09-30-2013 01:42 PM

Dustil Restoration
 
View page
YouTube Video

At last it is done.

TSLRCM Compatible: Yes.

ReadMe
Show spoiler


Screenshots


Google Drive Link: DOWNLOAD
KotOR Files Link: PENDING...
ModDB Link: DOWNLOAD
Nexus Files: DOWNLOAD
Deadly Stream Link: DOWNLOAD

GeorgNihilus 09-30-2013 05:33 PM

Goodness!!!
 
eh? am I reading this right? it is DONEEEEEEE!!!??? :golfclap:

DOWNLOADING!! ... wait ... 337 MB!!!! wait a sec ... what did u do?? :loco:

I think u just triplicated sounds and textures within the zip :lol:

P.S. well someone's a man of his word ... Sep 30th ... :xp:

milestails 09-30-2013 06:36 PM

FG,

Your readmes are always very detailed and informative. I think your format/content should serve as a model for other modders.

GeorgNihilus 10-01-2013 04:01 PM

Downloaded ... so ...
 
so ... if I don't have TSLRCM and don't plan to add it ... I "should" or might install the Modified Restoration plus just the 3 files from the \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override folder ... right, FG?? :wonder:

the other "Pure" install is just to avoid tweaking with 2das??

thx on advance! :thmbup1:

Fallen Guardian 10-01-2013 04:48 PM

Quote:

Originally Posted by GeorgNihilus (Post 2838433)
so ... if I don't have TSLRCM and don't plan to add it ... I "should" or might install the Modified Restoration plus just the 3 files from the \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override folder ... right, FG?? :wonder:

the other "Pure" install is just to avoid tweaking with 2das??

thx on advance! :thmbup1:

Yes, if you wanted to install the added content installation, and you want to do so without TSLRCM and via the TSL Patcher, you would have to run the TSL Patcher added content installation and then, once that was done, navigate to \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override and drop the files from there into the override.

However, just to clarify, both the added content and pure restoration installations modify .2DA files. The difference between the two installations lies in their goals.

The added content installation installs a less "pure" restoration of Dustil. I felt that Dustil's storyline within the game was too short and too abrupt. Thus, I set out to add about 20-40 minutes of content for him. This content was designed to introduce and end his part within the game in a more, at least in my opinion, satisfactory way.

Yet I knew that some would rather have Dustil restored only to the point that Obsidian's vision, or at least close to it as I could get, allowed. That is why I made the pure restoration. It is similar to TSLRCM, in that it attempts to restore Dustil to the game with the least amount of non-Obsidian content added as possible, allowing for a more "pure" restoration of Dustil.

To sum it up, the pure installation is as close to Obsidian's left behind vision as possible. While the added content installation, takes liberties and adds non-Obsidian ideas and plots to resolve Dustil's part within the game.


Quote:

Originally Posted by milestails (Post 2838409)
FG,

Your readmes are always very detailed and informative. I think your format/content should serve as a model for other modders.

Thanks. I actually based the layout of my ReadMe off of Silveredge9's BOS:SR ReadMe, so credit should go his way, too.

GeorgNihilus 10-01-2013 06:10 PM

Really interesting ... 2 versions ...
 
Quote:

Originally Posted by Fallen Guardian (Post 2838435)
Yes, if you wanted to install the added content installation, and you want to do so without TSLRCM and via the TSL Patcher, you would have to run the TSL Patcher added content installation and then, once that was done, navigate to \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override and drop the files from there into the override.

However, just to clarify, both the added content and pure restoration installations modify .2DA files. The difference between the two installations lies in their goals.

The added content installation installs a less "pure" restoration of Dustil. I felt that Dustil's storyline within the game was too short and too abrupt. Thus, I set out to add about 20-40 minutes of content for him. This content was designed to introduce and end his part within the game in a more, at least in my opinion, satisfactory way.

Yet I knew that some would rather have Dustil restored only to the point that Obsidian's vision, or at least close to it as I could get, allowed. That is why I made the pure restoration. It is similar to TSLRCM, in that it attempts to restore Dustil to the game with the least amount of non-Obsidian content added as possible, allowing for a more "pure" restoration of Dustil.

To sum it up, the pure installation is as close to Obsidian's left behind vision as possible. While the added content installation, takes liberties and adds non-Obsidian ideas and plots to resolve Dustil's part within the game.

yeah I just found the "hidden" Readme explaining briefly the differences between Pure and Modified Content before reading this reply.

so ... 349 files within tslpatchdata Modified Restoration against 43 files from Pure?? plus Kreia apparently "involved" in the process?? (always loved her cryptic comments, guidance and dark teachings)

I think I'll give a go on Modified then ... :nod: this playthrough at least.

thx again :sonar1

Fallen Guardian 10-01-2013 07:51 PM

Quote:

Originally Posted by GeorgNihilus (Post 2838437)
so ... 349 files within tslpatchdata Modified Restoration against 43 files from Pure?? plus Kreia apparently "involved" in the process?? (always loved her cryptic comments, guidance and dark teachings)

Actually there's probably closer to 500 files within the modified, and 150 within the pure. A lot of them are packed within .MOD files though. And yes, Kreia can get involved depending on your actions.

GeorgNihilus 10-02-2013 03:16 PM

Good to know ... now ...
 
Quote:

Originally Posted by Fallen Guardian (Post 2838439)
Actually there's probably closer to 500 files within the modified, and 150 within the pure. A lot of them are packed within .MOD files though. And yes, Kreia can get involved depending on your actions.

heh heh. 500 files ... someone HAS been busy ... :p

and good to hear Kreia is mixed in all this ... as always ... now; just finished TSL patcher Modified content install. Only 2 warnings refering revan.dlg ... file skipped. Here's that portion of the installlog:

• Added new field to GFF file 711kor.git...
• Finished updating GFF file "711kor.git" in "Modules\711KOR.MOD"...
• Saving modified file "711kor.git" in archive "711KOR.MOD".
• File "revan.dlg" already exists in archive "711KOR.MOD", modifying existing file...
• Modifying GFF file revan.dlg...
• Warning: Unable to find a field label matching "EntryList\2\Script" in revan.dlg, skipping...
• Added new field to GFF file revan.dlg...
• Warning: Unable to find a field label matching "ReplyList\1\CameraID" in revan.dlg, skipping...
• Added new field to GFF file revan.dlg...
• Added new field to GFF file revan.dlg...
• Finished updating GFF file "revan.dlg" in "Modules\711KOR.MOD"...
• Saving modified file "revan.dlg" in archive "711KOR.MOD".
• File "rev_end.dlg" already exists in archive "711KOR.MOD", modifying existing file...
• Modifying GFF file rev_end.dlg...


after this, I copied Override files from the \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override folder, including the 11 kb revan dlg.

but the tslpatchdata Modified Restoration folder has a 27 kb revan dlg larger file ... so ... is the 11 kb the "proper" file or I do need to edit the 27 kb tslpatchdata file to apply those unapplied changes ... FG??
(in this last case, I'm gonna be bothering u, or better, u just send me the "final" revan dlg to me instead of me trying to decipher changes.ini :lol:)

thanks alot on advance :thmbup1:

Fallen Guardian 10-02-2013 06:25 PM

Quote:

Originally Posted by GeorgNihilus (Post 2838473)
and good to hear Kreia is mixed in all this ... as always ... now; just finished TSL patcher Modified content install. Only 2 warnings refering revan.dlg ... file skipped. Here's that portion of the installlog:

Show spoiler


after this, I copied Override files from the \Alternate, Added Installations\Non-TSLRCM Install Addons\For Override folder, including the 11 kb revan dlg.

but the tslpatchdata Modified Restoration folder has a 27 kb revan dlg larger file ... so ... is the 11 kb the "proper" file or I do need to edit the 27 kb tslpatchdata file to apply those unapplied changes ... FG??
(in this last case, I'm gonna be bothering u, or better, u just send me the "final" revan dlg to me instead of me trying to decipher changes.ini :lol:)

thanks alot on advance :thmbup1:

You did the right thing by putting the one from the Non-TSLRCM Install Addons folder into the override. The one the TSL Patcher installs by default is so much larger because the patcher caters to TSLRCM, and TSLRCM added 2 extra trees to that dialogue file. The one in the Non-TSLRCM Install Addons folder is just that - non-TSLRCM. It's just been modified to reflect a few changes I made to that dialogue.

Hassat Hunter 10-02-2013 07:04 PM

Why u no use TSLRCM :(
*sad kitty picture here*

Anyway, extended mod sounds interesting. I should remember that if I want to play KOTOR2 again. For now can't really do so lest I 'polute' my TSLRCM / M4-78EP testing :/

GeorgNihilus 10-03-2013 12:10 AM

Well ...
 
Quote:

Originally Posted by Fallen Guardian (Post 2838478)
You did the right thing by putting the one from the Non-TSLRCM Install Addons folder into the override. The one the TSL Patcher installs by default is so much larger because the patcher caters to TSLRCM, and TSLRCM added 2 extra trees to that dialogue file. The one in the Non-TSLRCM Install Addons folder is just that - non-TSLRCM. It's just been modified to reflect a few changes I made to that dialogue.

great! so ... recommended a fresh playthrough (as usual) or I'll be good running this from ... level 10? 14? :raise:

Quote:

Originally Posted by Hassat Hunter (Post 2838479)
Why u no use TSLRCM :(
*sad kitty picture here*

Anyway, extended mod sounds interesting. I should remember that if I want to play KOTOR2 again. For now can't really do so lest I 'polute' my TSLRCM / M4-78EP testing :/

haha. TSLRCM. I have a mod of mine not fully "friendly" with it plus many other minor tweaks (mine) "related" to TSLRCM done before TSLRCM release. Of course my tweaks (mostly other modders mods actually lately tweaked to my taste) don't cover all of TSLRCM obviously.

if u could only take a look at my Override after Dustil Restoration ... now it's around 5870 files plus 15 alternative folders to switch to within Override ... heh heh. Obviously for TSLRCM I'd need a new Override from scratch.

Quote:

Originally Posted by Hassat Hunter (Post 2838479)
" For now can't really do so lest I 'polute' my TSLRCM / M4-78EP testing :/"

haha. good luck with that. I don't have that planet. The only one I'm missing I think. I don't recall the precise reason why I didn't install but I'm sure it was for something ... :indif:

thanks both :thmbup1:

Fallen Guardian 10-03-2013 03:50 PM

Quote:

Originally Posted by GeorgNihilus (Post 2838483)
great! so ... recommended a fresh playthrough (as usual) or I'll be good running this from ... level 10? 14? :raise:

As long as you've never entered the shyrack cave's hidden tomb before everything should work out okay. Obviously the safest choice is still starting a fresh playthrough.

GeorgNihilus 10-03-2013 11:35 PM

Ok
 
Quote:

Originally Posted by Fallen Guardian (Post 2838495)
As long as you've never entered the shyrack cave's hidden tomb before everything should work out okay. Obviously the safest choice is still starting a fresh playthrough.

fresh playthrough on its way then ... :wavey:

supreme kotor 10-20-2013 11:42 PM

Wow very nice work with this, sorry Im late but I just finished a play through with it and had to praise you.

Fallen Guardian 10-22-2013 08:46 PM

Quote:

Originally Posted by supreme kotor (Post 2838981)
Wow very nice work with this, sorry Im late but I just finished a play through with it and had to praise you.

Thanks!

GeorgNihilus 10-22-2013 10:35 PM

Good to hear ...
 
Quote:

Originally Posted by supreme kotor (Post 2838981)
Wow very nice work with this, sorry Im late but I just finished a play through with it and had to praise you.

Finished it without major issues? :guitar1

excellent news then ... no problems for me either, yet ... with lots of mods; although I am barely leaving Peragus "planet" as we speak ... :)

GeorgNihilus 11-29-2013 07:19 PM

Hey ...
 
so ... I suppose most of the "action" transpires within Korriban ... anyway ... I'm still at Telos Restoration Zone and just want to check if there's a hint, a cutscene or anything to pinpoint me that this -mod- is going as it's supposed to ... something that should had happened already.

I must be too early in playthrough though.

thx FG ;)

Fallen Guardian 11-30-2013 02:47 PM

Quote:

Originally Posted by GeorgNihilus (Post 2840735)
so ... I suppose most of the "action" transpires within Korriban ... anyway ... I'm still at Telos Restoration Zone and just want to check if there's a hint, a cutscene or anything to pinpoint me that this -mod- is going as it's supposed to ... something that should had happened already.

I must be too early in playthrough though.

thx FG ;)

Yeah, nothing in relation to it starts until Korriban - until the tomb in the Syrack cave, to be precise.

GeorgNihilus 11-30-2013 06:52 PM

OK ...
 
Quote:

Originally Posted by Fallen Guardian (Post 2840749)
Yeah, nothing in relation to it starts until Korriban - until the tomb in the Syrack cave, to be precise.

Roger that. thx for quick feedback :nod:

GeorgNihilus 03-03-2014 01:08 AM

Awesome!!
 
well ... was about time I reached that shyrack cave, sorry for the delay FG :)

now I know how Zhaboka does sound for real haha... great job indeed :nod:

so, besides a random not so random freezing right before crossing the cave bridge that wasn't happening before installing this, everything works smoothly (did u spawn anything there? before the bridge to the left if facing the bridge, just tell me yes or no or if the area was edited somehow around that zone ... seems all the content is INSIDE the visions tomb.)

anyway, I can avoid walking to the left of the bridge to move on into the visions tomb.
Loved how the cutscenes are firing so far and the details put into it. I did try to ...
Show spoiler

and now I'm wondering if I should head right to Kreia and ...
Show spoiler

IMPRESSIVE restoration, so far FG ... :golfclap:

thx, be back ASAP with feedback got to sleep ;)

Fallen Guardian 03-06-2014 03:53 PM

Quote:

Originally Posted by GeorgNihilus (Post 2843835)
well ... was about time I reached that shyrack cave, sorry for the delay FG :)

now I know how Zhaboka does sound for real haha... great job indeed :nod:

so, besides a random not so random freezing right before crossing the cave bridge that wasn't happening before installing this, everything works smoothly (did u spawn anything there? before the bridge to the left if facing the bridge, just tell me yes or no or if the area was edited somehow around that zone ... seems all the content is INSIDE the visions tomb.)

anyway, I can avoid walking to the left of the bridge to move on into the visions tomb.
Loved how the cutscenes are firing so far and the details put into it. I did try to ...
Show spoiler

and now I'm wondering if I should head right to Kreia and ...
Show spoiler

IMPRESSIVE restoration, so far FG ... :golfclap:

thx, be back ASAP with feedback got to sleep ;)

Thanks - glad you like it. I know I didn't modify anything in regards to the cave area. More than likely that's just a glitch with that area, as the cave areas in both games have been known to cause their fair number of freezes.

GeorgNihilus 03-06-2014 05:50 PM

thx
 
Quote:

Originally Posted by Fallen Guardian (Post 2843985)
Thanks - glad you like it. I know I didn't modify anything in regards to the cave area. More than likely that's just a glitch with that area, as the cave areas in both games have been known to cause their fair number of freezes.

random cave freeze/glitch then eh? probably, being TSL after all ... ;)

I've just left the tomb. I have the hunch that I'm not done with Dustil ... yet ... we'll see how this turns out :doh:

Fallen Guardian 03-06-2014 07:52 PM

Quote:

Originally Posted by GeorgNihilus (Post 2843989)
random cave freeze/glitch then eh? probably, being TSL after all ... ;)

I've just left the tomb. I have the hunch that I'm not done with Dustil ... yet ... we'll see how this turns out :doh:




Did you:
spoiler:
encounter Dustil just before leaving the tomb. As in, after you'd defeated/lost to the Revan vision and just before leaving?

GeorgNihilus 03-07-2014 03:07 PM

So ...
 
Quote:

Originally Posted by Fallen Guardian (Post 2843992)
Did you:
spoiler:
encounter Dustil just before leaving the tomb. As in, after you'd defeated/lost to the Revan vision and just before leaving?

Yep. I ...
Show spoiler

and then it ...
Show spoiler

so ... am I fully done with him or not ... did he ...
Show spoiler

too late now for the truth then, FG?
big questions ... without answers ... already ... :hattip:

Fallen Guardian 03-07-2014 06:03 PM

Quote:

Originally Posted by GeorgNihilus (Post 2844032)
Yep. I ...
Show spoiler

and then it ...
Show spoiler

so ... am I fully done with him or not ... did he ...
Show spoiler

too late now for the truth then, FG?
big questions ... without answers ... already ... :hattip:

spoiler:
Yeah, that's pretty much the end of it. Dustil should've mentioned something about going to Dreshdae - needing time to think.

As for whether he actually killed them, well, that's more for you to decide based on the evidence that's there.

GeorgNihilus 03-09-2014 12:15 AM

thx
 
Quote:

Originally Posted by Fallen Guardian (Post 2844038)
spoiler:
Yeah, that's pretty much the end of it. Dustil should've mentioned something about going to Dreshdae - needing time to think.

As for whether he actually killed them, well, that's more for you to decide based on the evidence that's there.

yep think he mentioned that (Dreshdae) ... anyway, I did leave a savegame just before Revan encounter to try the other options ... specially ...
Show spoiler

shouldn't have been left behind IMHO ... this content, meaning, if I recall if u just don't interact with the
Show spoiler

bye and keep good (most likely awesome) ideas flowing :woo:

Fallen Guardian 03-10-2014 09:33 AM

Quote:

Originally Posted by GeorgNihilus (Post 2844084)
yep think he mentioned that (Dreshdae) ... anyway, I did leave a savegame just before Revan encounter to try the other options ... specially ...
Show spoiler

shouldn't have been left behind IMHO ... this content, meaning, if I recall if u just don't interact with the
Show spoiler

bye and keep good (most likely awesome) ideas flowing :woo:

No, Dustil will show up regardless of whether you interact with the dead body. Obviously you have to interact with Dustil for him to show up later but interaction with the body isn't required.

GeorgNihilus 03-11-2014 03:14 PM

Ok then
 
Quote:

Originally Posted by Fallen Guardian (Post 2844135)
No, Dustil will show up regardless of whether you interact with the dead body. Obviously you have to interact with Dustil for him to show up later but interaction with the body isn't required.

I see. Thx again for such a well-thought/achieved restoration :nod:

P.S. how about Dantooine tension?? still breathing at least?? :p

Col_Zechs 03-27-2014 07:34 AM

Is the Dustil Restoration compatible with Restored Content Mod 1.8.3 and M4-78 Enhancement Project (Patched)?

Fallen Guardian 03-28-2014 03:33 PM

Quote:

Originally Posted by Col_Zechs (Post 2844926)
Is the Dustil Restoration compatible with Restored Content Mod 1.8.3 and M4-78 Enhancement Project (Patched)?

I haven't explicitly tested it with either as I tested it with TSLRCM 1.8.2, but it definitely should be compatible with both.

KLR101 10-22-2014 06:52 AM

Quote:

Originally Posted by Fallen Guardian (Post 2844979)
I haven't explicitly tested it with either as I tested it with TSLRCM 1.8.2, but it definitely should be compatible with both.

I've run into a bit of bother there myself. I'm running TSLRCM 1.8.3 without M4-78 and I've installed DR using the TSL Patcher. I've started a new game, but once I get to the tomb -- well, nothing much happens. In fact, Dustil and the body don't turn up at all and the game continues as the vanilla does with the severed arm and the starved corpse. Is there something I'm doing wrong or is this some kind of a bug?

Christos K 10-23-2014 06:01 PM

This mod might require a fresh start game save and though I've haven't played through it yet but depending on the choices you make about Revan with Atton, Dustil MIGHT be dead but I'm not sure because I haven't played the games for a while as I'm waiting for some mods to come out before so.

Fallen Guardian 10-25-2014 06:14 PM

Quote:

Originally Posted by KLR101 (Post 2855544)
I've run into a bit of bother there myself. I'm running TSLRCM 1.8.3 without M4-78 and I've installed DR using the TSL Patcher. I've started a new game, but once I get to the tomb -- well, nothing much happens. In fact, Dustil and the body don't turn up at all and the game continues as the vanilla does with the severed arm and the starved corpse. Is there something I'm doing wrong or is this some kind of a bug?

Well that's odd. Was this with a fresh save? Also, which version of the mod did you install, pure or modified? Any other mods you're running aside from TSLRCM and M4-78 would also help. Basically the more information you can give me about your setup the easier it will be to identify the issue.

KLR101 10-26-2014 03:40 AM

Quote:

Originally Posted by Fallen Guardian (Post 2855646)
Well that's odd. Was this with a fresh save? Also, which version of the mod did you install, pure or modified? Any other mods you're running aside from TSLRCM and M4-78 would also help. Basically the more information you can give me about your setup the easier it will be to identify the issue.

Got it, it was a Vash Korriban tomb conflict which I missed a few files for when I deleted it. It's all just been fixed and the mod works perfectly, aside from an engine problem where I have to trigger Dustil manually on occasion. Otherwise it's spotless and a nice addition to the otherwise rather empty Korriban.

Fantastic work.

Zhaboka 10-27-2014 12:40 AM

Quote:

Originally Posted by GeorgNihilus (Post 2844176)
P.S. how about Dantooine tension?? still breathing at least?? :p

I second this off-topic question.

Fallen Guardian 10-31-2014 01:53 PM

Quote:

Originally Posted by KLR101 (Post 2855651)
Got it, it was a Vash Korriban tomb conflict which I missed a few files for when I deleted it. It's all just been fixed and the mod works perfectly, aside from an engine problem where I have to trigger Dustil manually on occasion. Otherwise it's spotless and a nice addition to the otherwise rather empty Korriban.

Fantastic work.

Alright sounds good, thanks for letting me know it all worked out.

Quote:

Originally Posted by Zhaboka (Post 2855673)
I second this off-topic question.

Well... breathing, yes. First priority at the moment as far as modding goes? Not really. However, that's probably a good thing. It's given me some time to think about the story and where I'd like it to go, and rather than having it be this huge, sprawling mess I've opted to scale it back a little, and produce something much smaller. Good news is, if I can find a decent amount of time with which to mod, it shouldn't take too terribly long to crank out now. The real trouble is finding the time, though.


All times are GMT -4. The time now is 10:16 PM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.