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-   -   [KOTOR] Sith Stalker (http://www.lucasforums.com/showthread.php?t=213105)

jonathan7 10-26-2013 09:29 PM

Sith Stalker
 
Sith Stalker...

You will need to be signed in to see the below screenshot. The mod adds a new enemy and items you can loot from them to the Endar Spire...

My apologies go to all involved with the mod, it was originally meant to be part of Force Fashion K1, which is hopefully coming soon, but in the mean time here is a 0.9 release of the Sith Stalker...

http://www.lucasforums.com/picture.p...pictureid=9556

Quote:

Originally Posted by ReadMe
Thanks very much to Stoffe for the awesome TSL patcher, please follow instructions here;

DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC...

INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following;

C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa
or
C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m 01aa

Once that is done the mod is installed... Enjoy

AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread
NAME: Sith Stalker
CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet
FILENAME: SithStalker
FILE SIZE: Around 5MB Unzipped
DATE RELEASED: 27/10/2013

COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released...

BUGS: Hopefully none.

PERMISSIONS: Credit must be given to all the above authors.

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Download Link (click me)

redrob41 10-27-2013 03:21 AM

Great to have you back and posting mods :D

thanks for mentioning me in the credits j7. Now, if only I could remember what I did :raise: :lol:

Sith Holocron 10-27-2013 05:07 AM

Redrob, didn't you help with the fishnet stockings?

GeorgNihilus 10-27-2013 10:43 AM

Hoho ho ho ...
 
looks like I am dead already ... (at that level meeting this one?) yep, I am dead already (can I reason with this Stalker, somehow?? beg him/her??) :xp:

Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7?? goodness ... that says everything :lol: ... downloading ...

I do need to go back in my playthrough to try this :nod:

jonathan7 10-27-2013 06:24 PM

Quote:

Originally Posted by redrob41 (Post 2839166)
Great to have you back and posting mods :D

thanks for mentioning me in the credits j7. Now, if only I could remember what I did :raise: :lol:

Well, you were the inspiration behind me ever thinking about Sand People models, and you were very helpful when I started work right at the beginning.

Phildevil 10-28-2013 11:51 AM

Sand people models? Any of 'em involved with this mod? (Just curious lol, I did not read anything about sand people in your readme...)

jonathan7 10-28-2013 12:52 PM

Quote:

Originally Posted by Phildevil (Post 2839230)
Sand people models? Any of 'em involved with this mod? (Just curious lol, I did not read anything about sand people in your readme...)

Well the actual original model that was used (but is heavily edited, backpack removed, front pocket removed and new animations given to it) was the female sandperson.

http://www.princessartemis.com/image...femaletusk.jpg

RedRob inspired the my thought process, as when I was originally thinking of the Sith Stalker I was going to use one of his models;

http://imageshack.us/scaled/landing/...StarForge1.jpg

Qui-Gon Glenn 10-29-2013 03:54 PM

Oh wow.... and gosh I hope you have the best and actually working versions of the scripts I made for the spawning. And my girlfriends VO lol....

So very glad to hear from you j7 and have it actually be you and not some spam hacker who stole your email. :D. I understand the IRL stuff and will PM you later when I can sit down properly.

Well folks, this is how my Script Shack began ♥♥♥

Fallen Guardian 10-30-2013 10:31 PM

Yay! I'm glad to see this being released.

milestails 10-30-2013 11:03 PM

Tried using this with BoS: SR (installed after BoS)

The Stalker appeared as Akirakon Sin lol

jonathan7 10-30-2013 11:24 PM

It's not compatible with BoS then....

It is only a 0.9 version, I'll release a patch to make it compatible.

milestails 10-31-2013 01:21 AM

Great work regardless

Almost died from the Genoharadan Poison Blade

Sith Holocron 10-31-2013 02:27 AM

Quote:

Originally Posted by jonathan7 (Post 2839430)
It is only a 0.9 version, I'll release a patch to make it compatible.

I'd ask if you could shoot me a PM once that patch is released, but seeing I'm the one likely to approve the update . . . I think I'll likely be in the know.

GeorgNihilus 10-31-2013 10:04 AM

BoS?
 
Quote:

Originally Posted by jonathan7 (Post 2839430)
It's not compatible with BoS then....

It is only a 0.9 version, I'll release a patch to make it compatible.

what?? waiting for patch then ... so good I haven't installed yet ;)

Qui-Gon Glenn 11-01-2013 03:00 PM

My guess is an app.2da conflict, but it could be my OnEnter. Let me know (cannot test until walking dead wraps). I have happily modified code to play well with silveredge9's great mod, no problem to do it again.

jonathan7 11-03-2013 11:26 AM

Appearance.2da conflict - I'm having to relearn stuff, including how you get the patcher to add an appearance.2da line at the end say, and then udate the info in the .uti.

djh269 07-11-2014 04:10 AM

Hello J7,

I have noticed that when the sith stalker spawns it automatically removes the cloaking effect, is there a way to change the script to get him to walk up to you whilst in stealth mode, and then the cloaking effect gets removed when the PC is next to him?

Many thanks!

DJH

Qui-Gon Glenn 07-26-2014 05:33 PM

Quote:

Originally Posted by djh269 (Post 2851509)
Hello J7,

I have noticed that when the sith stalker spawns it automatically removes the cloaking effect, is there a way to change the script to get him to walk up to you whilst in stealth mode, and then the cloaking effect gets removed when the PC is next to him?

Many thanks!

DJH

Hello there :)

I wrote the script in question. Contained in the mod are my source files. You would need to change the delay time for the animation to shut off. I cannot recall exactly the mechanism; it has been some time.

What you want to do is certainly possible, but you will have to play around with it yourself I am afraid.


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