JK2 Linux ded sever => segmentation fault.
So here is my problem.
I upgraded my dedicated server for Jedi Knight II (a Linux one) to version 1.3 and copyed the "assets2.pk3" file to avoid the "segmentation fault" error.
The problem appears to be the same withQuake 3 (Retail 1.31)
Everything seems to work fine, since the server now runs (which was not the case befor uploading the pk3 file) and the bots are loaded (I use minimum number of players setting).
The problem comes when peolple enter the game. After a variable period of time, then comes this damn "segmentation fault" again, disconnecting all players, and sometimes cashing the all linux box.
My configuration is as follows :
K6-2 300 Mhz
eth0 : D-link DFE 530-TX
eth1 : 3com 3c509 ethernet controller (server runs on this one by default)
96 Mo RAM
All units are linked by a 16 ports switch (100 Mbits).
I use exactly the same configuration files for both games, except for special values (such as map rotation fo example)
My configuration files :
I tried several parameters on clients but this is allways the same result. :confused: :confused: :confused:
I need your help
Sorry for my poor English (i'm fench as you can notice reading commentaries in *.cfg files)
And Thanx for your future answers :) :):D :D
PS : I can post you the logs if you like, but i looked at them, and nothing appeared concluant to me...
The "Segmentation fault" does not even appear in them:confused:
Hmmmm I got the same problem but some diffrents. I have download the win32 stuff. Where I create the dedic. server?
I have create in the dedjk2.exe (the file i download) but when I gonna search after my server .. I couldnt find it instead i find it in Local "SwedenTrainingGround[UPD]" [UPD]???????????
Please help ME!!!!!!!!!!!!!!!!!!!!!!!
NO ONE HELP ME!!! THIS FORUM IS DEAD LIKE A GRAVEYARD!
Dead like a graveyard, eh? I guess the 800+ posts I have answering questions don't count for much. *sigh* Are you both running 1.03? or 1.02x? If it's 1.02x then I'd say you need to turn off dismemberment or someone is using an exploit to crash your server. If you are using 1.03, then I'd be surprised since I've had hardly a lick of trouble with it.
If you want help, it's useful to be polite. I'm prone to helping anyway, but I thought I'd mention it anyway.
I totally agree w/ you MatrixCPA, being polite is the minimum...
Concerning my problem, I am using the 1.03 server.
I am experiencing the same problem w/ quake 3...
I have seen that running the server with "-noudp" can sometimes solve the problem, but it did nothing for me...
Pleeeaassseee... I need your help :( :(
Well, although dismemberment was "fixed" in 1.03, you could try turning it off and see if that helps. The noudp setting is more related to the master server listing/ability for players to connect from outside the network. Of course, the setting is noudp 0 and noipx 1.
sorry this amount of questions, but i am not really sures of the right way to set those flags your talking about.
I gueess it should be something like that :
"set noudp 0
set noipx 1"
in my server.cfg file.
What is dismemberment, and how could I disable it as you are suggesting ??
Thx a lot for your help :)
Try the disabling dismemberment first by adding (or changing) the following line in your config:
seta g_dismember "0"
Give it a shot and let us know if it stops the crashing.
I've got examinatiosn this week, so i will not be able to try this tweak before next week (wednesday maybe)...
SO i test it and reply back to tell what happened ;)
ThX again :)
I tried this command and this damn server goes on crashing.
One question :
Does the installation directory matters ??
I installed the binaries in my home directory, may this be the source of the problem ???
thx again for your help :)
Hello all, i make a tutorial to fic thi problem step by step.
This forum its dead :(
|All times are GMT -4. The time now is 03:03 PM.|
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.