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Garindan 03-26-2001 02:19 PM

What are your favorite levels in Jedi Knight?
I like them all, but my favorites are:

Palace Tower Escape (the one where you've gotta drop down into the building, and it has the kell dragon)

the one where you first see all the stormtroopers.

The cargo ship one (the one where you drain the fuel and sneak inside the ship)

And the valley of the jedi level, the first one.

My favorite dark jedi to fight is probably maw.

When someone desires information they come to me. -8T88

JediKnight_114[b] 03-26-2001 02:31 PM

Man, thats a tough question. But if I had to choose, I would say: Levels 2,6,8,17,18,19 are the best.
Favorite dark Jedi to fight is Sariss.

She is sooooo tough.

The Force will be with you...Always.

Boba Rhett 03-26-2001 05:20 PM

Oh, it's all good. What about the boam or toam series?


I calculated the odds that this would work versus the odds that I was doing something incredibly stupid...and I went ahead anyway.

StormHammer 03-26-2001 08:35 PM

That is definitely a tough question, so I'll say I liked all of them except most of the levels where you meet the Dark Jedi. I thought the level design was somewhat weak on those, apart from the fight with Maw and the fight with the manic twilek.

There are some levels that stick in my mind, however, from when I first played the game...

Nar Shadaa (level 1) - because it just seemed to go on...and on...and on... I played Quake 2 at the same time as JK, and I instantly noticed how *short* Q2's levels were. As I was playing JK level 1 I was thinking to myself - WOW, this is huge, just like it's meant to be...

The Falling Ship - because it was totally original. I'd never encountered anything like that in any FPS before, and it simply rocked big time - and literally! I also thought the cut scene that followed was the most dramatic in the entire game...

As far as my favourite Dark Jedi battle goes, I would have to say the duel with Maw. I mean the guy had no legs, and he had that marvellous spin attack...neat...

----[] So be it...Jedi []----

Garindan 03-26-2001 11:20 PM

sarris was easy, well, if you don't get hit, all you do is strafe and swing. i figured out how to kill pic VERY easily. all i had to do was crouch and swing, if you just stand there, he'll cut your legs off.

oninosensi 03-27-2001 01:35 AM

The falling ship is the coolest, most original by far.

Hey, what would be cool is a MP level based off a tumbling ship/platform; think Bespin in a bad windstorm!

Master of Demons, Defender of Underworlds

Garindan 03-27-2001 12:51 PM

yeah, if you've ever played rebellion as the empire, their headquarters is one of those cloud city things, and the cutscene when you destroy the headquarters has tie bombers bombing it, and it falls to the surface of the planet! that's be awesome!

Chiles4 03-27-2001 01:29 PM

Nar Shadaa. The immensely huge areas on this level kind of made my skin crawl. It was eerie and awesome! Totally different from Q2 levels.

paulbarnard 03-27-2001 03:53 PM

Yes, but playing as the alliance you get to see scores of bulk transports droppping off troops on Courscant. With chants the rebels are coming!!!

BeastMaster 03-28-2001 02:35 PM

My fave levels are the two Nar Shaddaa levels and the fueling station.

What I'd like to see is some way to combine the Nar Shaddaa levels in MP, so you can actually go from one to the other.

I'd also like to see an MP version of Morgan Katarn's house, but intact, as it was before Jerec's men and the tuskens took over. I've looked at the map, and that dead-end corridor (where Kyle says "I guess somebody doesn't want to have company") leads to Morgan's lab. The boarded-up windows on the front walls could be opened, the floor repaired, the blocked doorways opened. . .


Originally posted by oninosensi:
Hey, what would be cool is a MP level based off a tumbling ship/platform; think Bespin in a bad windstorm!
I had an idea once for an MP level with a timer, set on an exploding "oil-rig" type setup.

As the timer counts down, the level disintigrates into fires and explosions. I don't mean the random bangs that happen during the falling ship level, I mean actual structural damage, like walls tumbling down, or floors coming apart and dropping players into the water (where they have to avoid falling debris).

"The Beasts know much that we do not." -Ancient Jedi proverb

oninosensi 03-29-2001 02:55 AM

Hmm, that would be cool- but set in a skybox so the whole thing rocks with the explosions! Have the sides of the skybox scroll so it looks like it is slowly falling from the sky.

Master of Demons, Defender of Underworlds

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