Camera portal texture question
I am trying to make a tv in my bar and I think i got the jist of making a camera portal but I am not sure what texture shader it is
is it the area portal shader? and do I have to angle my portal at my shader for it to work..?
so far I have a flat screen tv with a portal no further than 64 away connected to a portal camera with a target position pointed at what i want viewed..
sorry i cant really help you but ill bump this thread up; maybe try out the different portal textures; experiment! maybe you will be the one answering questions on this subject!
Odd, quirky, and difficult thing to do. I will go over the whole thing so that I don't hafta again.
Set up the surface that you want to be the camera portal following the rules for mirrors found in this thread.
Texture the surface with common/mirror_yavin (just because I like mirror_yavin) and place a misc_portal_surface within 64 units of the surface. Target the misc_portal_surface at a misc_portal_camera (placed where you want the point of view of the camera to be). THEN target the misc_portal_camera at a target_position.
Thus you should have something like:
Brush with front face covered in common/mirror_yavin
misc_portal_surface (64 units from brush):
JO cameras/mirrors are VERY quirky about placement, so make sure you read the mirror thread to make sure you have it set up right.
could I make a camera on a train and have a monitor inside the train show what the cam sees?
Theoretically, though probably not. Never tried it... why don't you? :p
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