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-   -   For GREAT saber duels (THE IDEAL SETTINGS) (http://www.lucasforums.com/showthread.php?t=69710)

Smood 07-17-2002 01:11 AM

For GREAT saber duels (THE IDEAL SETTINGS)
 
Firstly I would like to say that in MY opinion these settings, offer the best, and most realistic saber fights in terms of skill, and length of fight.

//(increased damage for movie like 1 strike kills! If it is a quick hit, it will not be a 1 shot kill, the setting is decent at 2 and 4 makes almost all hits a kill, forces players to duel cautiously, not just running and swinging)

seta g_saberdamagescale 3


//(parries, correct blocking, still someone what frequent blocks but they make SENSE)
seta g_saberghoul2collision 1

//(Disables unecessary blocking, i.e. saber tip hitting from behind)

seta g_sabertracesaberfirst 0

I really love these settings and feel they bring out the best in saber fights (either groups or duels)

Feel free to comment constuctively. :)


* update note
I just wanted to comment further on saberdamagescale. What I'am trying to obtain in saber battling is the deadliness of the saber.

I FEEL, that a saber that passes through a person's body fully should kill instantly and dismember appropriately. For a saber to swing through someone and only do damage doesn't make for the saber that is known in the SW universe and staggers continuity.

This does not mean that I want a saber to kill everytime it comes in contact with another person, if a saber hits a person's body, but only 'nicks' it touching flesh with its tip it shouldnt kill, and only damage done is valid.

The '3' setting for saberdamagescale best achieves this vision, and forces people to think when dueling, not just strike air.

*********** Thanks. [07/25/02]

Daishin 07-17-2002 01:19 AM

Damage scale 3 is a bit much. I like to be able to do SOME fighting before I die.

Smood 07-17-2002 01:29 AM

hence the 2 factor comment being an effective substitution.

Revan Bakr' 07-17-2002 01:52 AM

Smood, my man, I don't know the first thing about coding and texting. So when you say seta, are you telling me to start a text or actually include that in the text. I've tried ghoul 2 before and am disappointed. I'm sure it's great but how should I know if I can't load it. Peace!

Smood 07-17-2002 10:18 AM

...
 
It didn't work huh? Well simply load the game, bring down the console (you know how to do that I'am sure), then type in g_saberghoul2collision 1. After this enter g_sabertracesaberfirst 0. Etc....

OR


The seta can be used in your multiplayer configuration file located in your base directory, to permenantly set all your botmatches or hosted games with those settings by default.

crazyplaya73 07-17-2002 10:32 AM

I like the higher saber damage. Check my sig. to see what settings I found to be the best...

Smood 07-17-2002 12:45 PM

hrm
 
what do you mean by regular blocking?

Is ghoul2 enabled? sabertracesaberfirst off?

Prime 07-17-2002 09:58 PM

I recommend the following settings:

seta g_saberdamagescale 2
- I think 3 is too much (personal preference) because higher than 2 makes strong swing a disadvantage because medium stance will kill you just as quickly, but is not as slow a swing. Just my opinion. But increasing the saber damage definitely helps.

seta g_saberghoul2collision 1
- I like this type of blocking, since it is more like the SP (and movies?). And with extra saber damage, this blocking doesn't increase the length of a duel too much. Default is off, by the way.

seta g_sabertracesaberfirst 0
- I feel that if you have the above on, you should have this off. Otherwise almost nothing will get through.

Basically it depends on how long you want your duels to last. I like mine to last a little bit longer (one on one) than Smood does I think, so I like the above settings. For FFA, lowering blocking or increasing damage might be better. Again, all preferences. One thing Smood and I agree on though, is that there is no need to whine about nerfed saber this and useless saber that. It is so easy to change things to exactly how you want them (and you can put them in a config file so they will be set up automatically). So tweek away and have fun! :)

Mercen4ry 07-17-2002 10:10 PM

In any event, I decided to throw a bit of that info. into my sig, since I've answered too many "Oh no, sabers suck" threads as it stands with that answer smood. Thanks for the reclarification. :D

(I just wish a mod would sticky one of these... :rolleyes: )

crazyplaya73 07-18-2002 01:46 AM

Quote:

what do you mean by regular blocking?
I meant:
seta g_saberghoul2collision 0
seta g_sabertracesaberfirst 1

With DUEL_SE you can increase damage for the saber with more control. Instead of doubling or tripling EVERYTHING you can set the damage for each stance, special moves, and backsweeps individually. It gives you a better ballance then saberdamagescale 2 or 3.

You can also lower the damage for kick, saber throw, and lightning and specify how often a kick will knock someone down. :D :D :D

FatalStrike 07-18-2002 04:54 AM

for a great saber duel
 
A great saber duel (the short way)

1st - Uninstall your game, then reinstall it.
2nd - Do not install the patch (any of them).
3rd - play 1.02

Your duels will be excellent!

A great saber duel (the long way)

1st -Write that you want MORE in the next patch and not less on every thread you can find that touches on that subject.

2nd -E-mail Raven like crazy about bringing back the variety of moves and the "in control" feel of the original.

3rd -Never ever again fall for the old "if we just get rid of this everything will be better" line. Thats a lie. The only way to make things better is to add to them.

Thanks for reading this seeya

PS I read your 1.04 setting and your right it does make 1.04 better. But it still isn't the great game that got us all hooked in the first place

SharaFett 07-18-2002 05:59 AM

thanks a million smood these are GREAT settings :D

Lionen 07-18-2002 10:19 AM

I got a vision on how saber duels should be in JK3. You use the mouse to control the saber and swing it anyway you like! Of course i dont know anything about programming computer games, so that might be impossbile. But i still like the idea!
imagine the enemy swing towards your legs. Then youll move the mouse cursor in a circle down left and you block the enemy saber just a few inch from your knees. Then you pull your sword back and push into the enemy body piercing your foes heart...
or something...

Smood 07-19-2002 11:18 AM

interesting...
 
- Lionen, you have a wonderful idea, actual control of the saber with the mouse! Although this would either call for extreme programming, or a new code innovation it would definately be superior!

- Your welcome sharafett... I love these settings as well.

- Fatal strike, although 1.02 did require twitch skill, I feel it wasn't really a saber fight, but instead like a weird sword fight where there were no blocks or parries, oh and your saber went through things without harming them many times... 1.04 with the ideal settings is simply the best... :)

- crazaplaya, regular blocking isn't bad, but I prefer ghoul2 style without sabertrace since it introduces true parries and reduces blocking to body blocks, instead of a cube of blocking or a invisible blocking area

- Mercen4ry I'll see if I can make it happen, I work at jkii.net... so maybe?

Nazareth 07-26-2002 05:27 AM

Sounds pretty cool, I'll try that sometime thanks. Another thing to do is to have one guy be a sith with a double sided saber and another be a jedi with one lightsaber. You get a nice, classic EP1 saber duel.

Smood 07-26-2002 02:54 PM

Excellent
 
Alright, with the help of ChrisC3PO I was able to get this thread stuck.

Now let's rally the entire community, and get servers running some great saber settings. Feel free to discuss the jk2 settings, this is the place to do it!

zworqy 07-27-2002 05:20 PM

That has already been done!
 
Quote:

Originally posted by Lionen
I got a vision on how saber duels should be in JK3. You use the mouse to control the saber and swing it anyway you like! Of course i dont know anything about programming computer games, so that might be impossbile. But i still like the idea!
imagine the enemy swing towards your legs. Then youll move the mouse cursor in a circle down left and you block the enemy saber just a few inch from your knees. Then you pull your sword back and push into the enemy body piercing your foes heart...
or something...


Lionen, that is possible, and it has already been done! It's in the game "Die by the Sword" by Treyarch Inventions. It's an adventure/action game set in an medieval environment. They call the system "VSIM".

GrEEk_OuTcAsT 07-27-2002 07:53 PM

With increased Damage Scale people complained about the Blue Lunge being very powerful just like BackStab was in 1.03

Smood 07-27-2002 11:31 PM

yes...
 
I have heard of this, but it is still blockable. This is very important in determining if a move is fair or not.

Agen 07-28-2002 02:05 PM

i'm sorry but that wasn't really that good at all :( it's a good idea i think but it doesn't work too well.

Smood 08-03-2002 08:56 PM

I took a look at the game die by the sword at Gamespot. I don't think I'll be playing that....

:(

sith hunter 08-04-2002 12:02 PM

to SEE great saber duels:

cg_thirdpersonvertoffset -5
cg_thirdpersoncameradamp 0

Blues 08-04-2002 05:28 PM

Re: For GREAT saber duels (THE IDEAL SETTINGS)
 
Quote:

Originally posted by Smood
Firstly I would like to say that in MY opinion these settings, offer the best, and most realistic saber fights in terms of skill, and length of fight.

//(increased damage for movie like 1 strike kills! If it is a quick hit, it will not be a 1 shot kill, the setting is decent at 2 and 4 makes almost all hits a kill, forces players to duel cautiously, not just running and swinging)

seta g_saberdamagescale 3


//(parries, correct blocking, still someone what frequent blocks but they make SENSE)
seta g_saberghoul2collision 0


Don't you mean g_saberghoul2collision 1 over 0? I'm guessing you made a typo...

Smood 08-18-2002 11:36 AM

I did thanks, I'll edit it that...

Smood 08-18-2002 11:39 AM

A shame...
 
I'am still finding many, many servers not running any ideal settings. I think the bare minimum that should be on a server is g_saberscaledamage 3, so the saber is deadly!

I find that this settings gives gunners, and saberists a balance. Neither tends to be overpowered.

Smood 08-18-2002 11:40 AM

Quote:

Originally posted by sith hunter
to SEE great saber duels:

cg_thirdpersonvertoffset -5
cg_thirdpersoncameradamp 0

What exactly does this do sith hunter?

Guise 08-18-2002 11:25 PM

sweet
 
yeaht this is great!

Smood 08-19-2002 01:16 AM

he
 
The longer this post remains stuck, the more people discover the way truly great duels are generated in jk2!

jedi qin-jon 08-22-2002 03:47 PM

this all sound really cool guys ill try and see if i can make it all work on jk2 mod 1.4 ill tell the people that run a sight at .... um what was it called again oh well ill email them and ask if the can do that stuff for that game

Smood 08-23-2002 11:14 PM

Look at that...
 
I think there is a sentance somewhere in there. :p

Vic Mackey 09-01-2002 03:03 PM

do these setting work for SP bot killing?

Jedi-Bert 09-02-2002 10:45 PM

quick question
 
i somtimes host a server to do some FFA with friends, and do you think that damagescale 2 or 3 balances better against guns?

akumas 09-07-2002 08:19 PM

:swear:

rfa_vasquez 09-08-2002 08:21 AM

ill need to try these out

Elijah 09-17-2002 03:28 PM

Does it still work in 1.04? i havnt played 1.04 much but i'm gonna try... I wont let abunch of newbie whiners ruin my fun...

Erliko 09-18-2002 06:47 AM

I always (well i started last week) host a duelgame with these settings:

g_saberdamagescale 4
g_saberlockfactor 12
g_forceregen 3000
g_maxforcerank 4

this seems to ressemble 'tha moviez' much more
like: you just MIGHT survive a saberhit! make sure you have force to heal up abit!
this COMPLETELY discourages forcespamming while you CAN use the force on accacion (like forcepush once in a while)

Darth Whore 09-21-2002 12:00 AM

i reckon
ok even though this is completly offsubject :p wtf are those stupid little above ur pic like bantha fodder and sithprobe droid n stuff wtf do they mean? lol sorry just had to know prob get flamed alot for this now :D

lilJedi 09-23-2002 01:52 AM

could someone explain exactly how to edit the file. what file is it...

what is this GHOUL thing...etcetc...

i want to try this stuff toooooo :/

lilJedi 09-23-2002 09:50 PM

bump.

anyone? please..


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