Help with switches in MP
I made a single door, switch and my trigger thats infront of the switch. I have the trigger_multiple targeted at the door.
The problem is that when I go infront of the button the door opens without me pressing the use key and if I stay in the trigger box the door keeps opening and closing. heres the properties I have for my brushes:
(can't find a check box for FACING)
please help me
Your first problem is that you are using a trigger_multiple for a button when you should be using a func_button. If you are using GTKRadiant I suggest you consult your Q3Rad Manual for more specifics. However, if you wish to continue to use the trigger_multiple you will probably need to increase the delay of the trigger becuase I believe the value is in milliseconds. Again, consult your manual for more details, and if you have any more q's just come back here and ask them, that's what this community is for.
trigger_multiple (Use button checked off)
func_button (if you haven't added a button just draw one in..)
That configuration would work perfectly in SP, but not in MP, for the simple reason that it's stupid to have a switch-activated door in MP.
It's a matter of gameflow... I mean, when you're playing, do you really want to stop playing and run over to hit a switch? :p I myself don't even HAVE a use key mapped in MP. It's just silly. :)
reason for that setup
I was making a security door for a clan council room and for me worked perfectly to hide the switch for people wanting to be able to use the viewing rooms to watch people fight without worrying about getting raped from some out of control saberer
Thanks for replying. I the problem was that you can't select FACING and PLAYER_USE in the MP config. To fix this I changed my map to SP and selected PLAYER_USE and FACING then changed it back to MP. The reason I have a switch door is for a jail cell for my Vana City.
|All times are GMT -4. The time now is 12:11 AM.|
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.