![]() |
Too many unique lightpoints in the grid!
What does that mean and how did I cause it to happen??
|
You got too many lights.
|
Do you know what the limit is Unikorn?
|
I'll look it up.
|
Thanks! Also, I think the light intensity and scale may have something to do with it to, I'm not sure. I have some lights over a 1000 with a scale of 5. Do you think that those values matter per entity and would be equivalent to say maybe two or three default value light entities, or is it purely the number of light entities that there is a limit on? Sorry if I'm asking too much, I appreciate any help you can give. Thanks again! :)
|
There is a limit on lights?
.....I have currently over 1,000 light entitys in my sp map--and it's only 21% complete. This could be bad... |
Quote:
And if your problem is an infinite brush, here's how to fix it: Quote:
|
yes, I put in the 64, 64, 64 but it didn't help. I'll try the 128 x 3 and see. I don't have a problem with an infinite brush though (i wish that was the problem), mine is with too many light entities or maybe I have them set with too high of intensity and scale. Anyway, I'll try this. Thanks.
SunBurN |
If that doesn't work, you could try 192 192 192, then 256 256 256, etc.
|
Man, I haven't reached an infinite amout of brushes...*YET*
Give me time ;) :D |
I'm getting this lightgrid thingy too.....
I have maybe 200 light entities. There were probabaly about twice as many, then I got the problem during compling, and got rid of about half the 400 or so that I'd estimate there were before. The strange thing is I might have had more lights than I do now a while ago..and I wasn't getting this problem. Tried the worldspawn thingy with 128... Not wanting to sound stupid...:c3po: but what is an infinite brush, and how do you find them? |
MAX_MAP_LIGHTGRID_ARRAY (2277720 >= 1048576)
Im more than a little confused by these numbers too..... :confused: |
Try these for the lightgrid:
128 128 256 256 256 512 512 512 1024 |
Thanks man, I'm on it :)
|
Still no luck :( Very strange, I really don't think I have THAT many lights entities.....
It keeps happening when I try fast vis, but fullvis seems to take ages (I waited nearly an hour then gave up on it). I was willing to wait that long when I knew it would be working...not when it might just come up with the same error as before...but it seems to be taking so long wheras fastvis finishes with this error report within about 4 mins....might there be anything in that, might fullvis work? |
Well you could try an insanely huge lightgrid, dunno if it'll help...
2048 2048 2048 *Shrug* |
I think I've stumbled across a solution to the problem....
I was locking in the worldspawn entity and it said something about "gridsize" - size of lighting grid to "X Y Z". default="64 64 128". I tried key: gridsize value: 512 512 512 And it now seems to be working OK! :) SuNburN, if you're still getting this problem, this may solve it hopefully. BTW - Is there any disadvantage to having a large lightgrid as opposed to a smaller one? Thnaks for the help Emon :) |
yes I still am so I'll try the 512 x 3 now. Thanks!!!
|
nope that didn't work either. I think I'll try the 2048 x3 next, but I have a feeling I'll just have to go in an delete a few entities.
|
Another weird thing, since I started using a bunch of red, yellow and orange lights, now when I fire my laser gun, the laser doesn't show up. Anyone had that problem before??
|
Could be the blaster bolts blending in with the excessive color.
|
Yeah that's what I'm thinking too. I found a good site for Q3radiant compiling errors: http://www.quake3stuff.com/q3me/errormsg.html
|
Looks both ways secretively--
tiptoes over-- praypaints: ~~~~~~~~~~~~~BUMP~~~~~~~~~~~~~~~ |
I think I kinda fixed the problem of that error although I still get it occasionally, but now the severe problem is I can't see fire runners or lasers that shoot out of the bryar blaster..and I've tried changing the color back to white on the light entities...but it's still screwed up!! I don't have enough hours in the day to keep messing with this!! HELP!!! :confused: :mad: :eek: :bdroid2: :rolleyes: :confused:
|
| All times are GMT -4. The time now is 06:47 PM. |
Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.