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razorace 02-04-2003 05:07 AM

MotF: True View Screenies
There's some screenshots of the new "True View" first person view for Masters of the Force. It's still in the prototype stage so it still hasn't been implimented for Non-Kyle models yet. Eventually it should work with all models (with a simple modification) and all weapons (automatically supported). Once it is all up and running, it will be very easy to make additional models work with the system.

Woah, I have a leg AND a foot!

I like to call this piece, "Sparks, Two Legs, and the Sky".

Coming out of a roll in this shot.

Kyle takes a shot nap.

Look ma! No..err..anything. (This is the view in the middle of a backflip.)

Lando getting a charge out of live...for the last 5 seconds of it.

Lando does the electric boogy.

Ok, that's enough bad jokes for now. Sides, I'm out of screenies.


The Truthful Liar 02-04-2003 05:41 AM

. . .

razorace 02-04-2003 05:51 AM

I hope that's a positive "eek". :)

Hellfire Jedi 02-04-2003 06:17 AM


Eldritch 02-04-2003 03:21 PM

I get nauseous just looking at those screenshots. There's a good reason why you're not supposed to have a first person perspective when rolling and flipping...

Wudan 02-04-2003 04:01 PM

It's more true to saber combat. Don't do flips if you can't stand to watch. Or close your eyes during flips.

I love it. Make it so that game admins can force it ;P For a true roleplay experience.

(oh, and what would it take for me to get my hands on this spiffy set up ... Me LIKES)

razorace 02-04-2003 04:50 PM

I'm working on ways to keep if from being a motion sickness magnet. The biggest problem is that a lot of animations move SO quickly that it just looks like a big fat blur.

As for how I'm going to handle release this data, I'll have to talk to the rest of the team. It seems to me that we should release the source for this to maximize the coverage of this feature.

Azymn 02-04-2003 04:57 PM

Cool. :D

Is that a 3rd-person perspective from in front of the head?

Wudan 02-04-2003 05:19 PM

Cool. I'll write a tutorial on that spectator cam I ported from Q3. I still think it's pretty cool, I'd like to see it in MOTF. Of course, that's up to you ;)

razorace 02-04-2003 05:43 PM

Syrup: No, it's linked to the actual eye tag surface on the player model. The model preperation involves blanking out the head on the model. (Otherwise, you'll see parts of the insides of your model's head.)

wudan: Maybe, I'm trying to focus my codding time on stuff that actually effects the gameplay. Sides, I'm not really sure there's a need for additional spectator views.

DarkLord60 02-04-2003 07:49 PM

So does this work for every model?

razorace 02-04-2003 07:59 PM

Like I said before, this will work with ANY model with a easy to make addition skin. Look at Kyle's fpls and fpls2 skins for details.

acdcfanbill 02-05-2003 03:41 AM

1 Attachment(s)
Why look, its a few other screenshots :D

acdcfanbill 02-05-2003 03:44 AM

1 Attachment(s)
and try this on for size...

razorace 02-05-2003 03:55 AM

1. The dooku saber is from Bill's 2 gig JK2 dir, not MotF.
2. Ignore the debug messages in the upper left.
3. Yeah, I suck at saber combat. Bill's such a pull whore. :D

acdcfanbill 02-05-2003 04:03 AM

yea, i should really find that offensive pk3 and remove it :S i only pull cause razor is pushy :p

PerfectJamie 02-05-2003 06:50 AM

cool :eek: now thats one thing i always wanted! so when i have a blaster in my hand can i see the same way i can with the saber? (my hand holding the blaster, etc.) one more thing that should be worked out is the force powers, it makes saber combat cheap (pull him down then slash him while spraying lightning on him) how about so you can only do moves like grip, lightning and so on when the saber is off (like the movies) and powers like push, pull and saber throw takes half the force bar and it takes time for it to charge up (mabe jump doesnt take any force)

razorace 02-05-2003 02:24 PM

That's unrelated to the current stuff I'm working on but, yes, MotF will be altering the Force Powers eventually.

Khier 02-08-2003 02:07 AM

Hmm, very interesting, this true view is, potential, this mod has :)

wedge2211 02-12-2003 09:21 PM


razorace 02-12-2003 11:15 PM

Yeah, I figured it was pretty cool too. :)

PerfectJamie 02-13-2003 06:23 AM

i hope this mod gets released soon! ;)
you didn't answer my question though,

can i see myself holding a blaster just like i can see myself holding a lightsaber?
i hope so :p
now that you have the cool looking legs mabe you can add sp shadows in mp or is it too laggy?

razorace 02-13-2003 09:43 AM

Sorry, I guess I missed the question. Yes, you can also use True View with the other weapons.

And, no, I'm not planning on implimenting SP type shadows in MP. I believe it takes up a lot of CPU time and it might already be in there (if you look for it). :)

ksk h2o 02-13-2003 09:55 AM

you do indeed have some pretty awesome additions in your mod razorace :D

razorace 02-13-2003 06:26 PM


Hekx 02-21-2003 10:32 PM

Any new screenshots of the nifty implimentations planned? :confused:

Modified saber combat code finished?

razorace 02-22-2003 02:27 AM

Nothing to show yet. I've redo the saber hit detection to make it work better but it's not something I can screenie for.

Sorry things are taking so long. The functions I'm playing with are interconnected and I have to figure things out one thing at a time.

Unnamed Jed1 02-22-2003 10:26 PM

Damn that looks cool.
Are the movement physics the same speed as in vanilla JK2 third person?

razorace 02-23-2003 12:35 AM

As of now, yes, but MotF will be changing them eventually.

PerfectJamie 02-23-2003 12:58 AM

with true view can I actualy do wall runs and rolls without switching to thirdperson?

that would be awsome I might start useing guns with this mod :p

can you make true view for single player? I would like to have that

razorace 02-23-2003 02:16 AM


No, I can't do this for SP without the SP source code.

PerfectJamie 02-23-2003 02:59 AM

oh, too bad then, well I realy with lucas arts allows raven to release sp source cods and animation programs........

razorace 02-23-2003 03:51 AM

It happens. Sides, SP already has a (crappy) FPS for the Saber. You'll live. :)

Azymn 02-26-2003 12:40 AM

Trueview is cool - it has a very immersive feel to it. I played with it for a few minutes, doing wall runs and such and the view actually rotates with the character.
It can be disorienting at first until you get used to it, but it's WAY cool to fight with a lightsaber in 1st person perspective :)

razorace 02-26-2003 04:10 AM

I agree, until you get used to it, it seems like the camera spins around way too much.

Kstar__2 02-28-2003 09:09 AM

that looks really nice!

i can't wait for this mod to come out!

Littleman206 03-03-2003 06:06 AM

This looks Awesome!!
Please get this up for download soon (or if tis already up tell us where). It just looks sooo sweet! combine this with promodesque(like aiming increasing your hit chance, none of that weapon proficiency stuff though) saber combat an it'd be sweet!!!!

Business_Eskimo 03-10-2003 03:48 PM

Wow! :bounce1: All I have to say is that this looks pretty cool! Keep up the good work!

Russ 03-15-2003 01:00 AM

Oh, the anticipation!
It's goin' to be hard to be patient! I simply can't wait!

razorace 03-15-2003 01:43 AM

Things are coming to a head now. We're testing release 2 now. The main bottleneck is Y with the documentation.

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