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Old 03-31-2003, 08:39 AM   #17
Father Jedi
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Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,201
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Originally posted by acdcfanbill
i would just put JK3 to be more like JK1, where there was a light and dark path and you could put force points to an area of your choosing. if you added charcter creation to JK1 would you have an rpg? no, how about if you added non linear missions? still no, so while jk3 may bear some similarities to KotoR, they are still miles apart, it bears no more similarities than KotoR bears to any other game.

At last someone got it! Take JKII - which I love - put back many of the missing things from JK1, like exhaustingly long levels, more force choices, etc, and add even more dimensions of character choice and development. It seems a natural migration, an evolutionary path, an excellent future ...


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
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