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Old 05-04-2003, 07:41 PM   #7
War Master
@War Master
Join Date: Jul 2002
Location: On the battle field
Posts: 212
The target_counter is the best way to go because scripting it can lead to a problem. One objective in my sp map is to destroy 12 imperial mainframes. I originally scripted the counting. After each mainframe is destroyed it would target the target_scriptrunner. I discovered a problem though, if the player destroys more than one at the same time the target_scriptrunner is only run once. On the other hand with a target_counter, you can use a detonator and destroy as many as you want at the same time and it'll keep count.

For variables, you have to declare and set them like this.

//Generated by BehavEd

declare ( /*@DECLARE_TYPE*/ FLOAT, "variablename" );
set ( "variablename", "0" );

To increment them:

set ( "variablename", "+1" );
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