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Old 05-19-2003, 04:08 PM   #15
razorace
Impressive, Terran!
 
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Join Date: May 2002
Posts: 9,172
yeah, it's possible. I want the project to be completed but it's not possible with the current state of the engine. To make the nessicary animation additions to make the animation system (to make it truely accurate/usable) requires about 4 more data slots in the entityState_t for all the players.

I've been told by Rich @ Raven that there will be open slots in the entity/player state stuff so we can mod it in JKA. I might get back into it then or not.

Unfortunately, working on MotF does get me anywhere because of all the copyright stuff involved. There's a lot of stuff I want to do with the game that would result in a entirely new game instead of a simple mod. I'm also at the point that I'm wanting to mess with engine code but can't without the actual engine code.


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