Thread: Two Problems
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Old 06-04-2003, 02:41 PM   #2
rgoer's Avatar
Join Date: Jan 2003
Location: Raleigh
Posts: 316
Hmmm, is there any reason in particular that you don't want to use a patch mesh for your pipe? Just create a long rectangular prism (a normal, four sided brush) that is apporximately the length and diameter of the pipe you want to create, then, from the "curves" menu, choose "cylinder." You may have to hit ctrl+i to "invert" the normals of the patch mesh, if the patch you create looks like the texture is on the inside instead of the outside. If this "pipe" isn't long enough, you can select it and resize it as if it were a brush (just be careful, since it is going to be small in your case, that you only resize it length-wise... it is easy to deform a patch beyond repair if you start dragging its edges in random directions).
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