A couple more comments for you.
1) The scale is way too big. The railing is as tall as the player (it should only be about waist height or so) and the door handle way above the player's head.
2) There should be a chandielier in that room. Not a big thing, but it should be in there.
3) There is no light source (no windows, candles, torches, light bulbs, or anything) to cast light, so realistically speaking, why is it not pitch black? In the movie there are windows and lamps... you should consider adding some.
4) The light entities that you've put in the room are placed too close to the ceiling, resulting in "spots" of light that look unnatural and besides... where are they coming from?
It's getting better, but it still needs work.