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NEW ANIMATIONS IN JKA/JK2 - HowTo
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08-03-2003, 11:51 PM
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CortoCG
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: Jun 2002
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Now the .zip file with the valid_skeleton includes the humanoid2.car file I use to compile new anims, that should save you a couple of annoying steps on the process.
You might have to modify the file internally to match your names and subdirs.
Dark Forces Mod: Modeler, animator, coder.
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