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Old 08-06-2003, 01:36 AM   #44
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Join Date: Apr 2002
Posts: 216
I noticed that there are identical mesh copies of the bones in the XSI - do you have to weight the bones to these or can you animate without weighting? (Sorry, I'm a total animation n00b)

(BTW, Corto, I know this is OT but when you get a model in game, does the model have to be in the DaVinci pose or can it be in any pose?)

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