Originally posted by Eldritch
@ Lil Killa - Detail brushes are not ignored by the compile process. However, when the VIS portion of the compile process finds a detail brush, it doesn't block VIS. Meaning that anything behind it will be drawn.
If the chairs are actually slowing down the framerate, making them detail brushes won't do a whole lot to help that. It should speed compiles, however. The engine still has to draw all the triangles that make up the chairs. Speaking of which...
I meant to say that by making them detail the compile would co faster but as ussual I never explain things right. Evryone would be lost if only i was around to try and help =Pdoesn't matter any more though...