Originally posted by Bladedog
There are some strategic reasons for getting killed though. I have seen people in CTF games kill themselves (either be falling or by running into a fight with saber-off) so they can re-emerge, near the base, with full health/force and a little sheild. Imagine if I am chasing you towards my base where you are going to steal my flag/kill my flag carrier. My health and/or force is low and I cannot catch you up. However if I get killed I can be back at my base almost instantly with lots of health/force and potentially kick your butt.
As I say, it depends on the game and if its team based then I guess the team score takes precedence, isn't that how it should be?
bind # /kill (instant kill) lamers use it in team ffa. but in CTF its a way of life