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Old 09-25-2003, 04:38 AM   #5
SSJShinigami
 
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Join Date: Apr 2002
Location: The Grassy Knoll
Posts: 2
That's actually a shader problem. You need to make a shader to reproduce your texture on the underside of the robes. If you look in the players.shader file you'll find something like this for lucasarts' original skin:

models/players/jedi_hm/robes02_lower
{
cull twosided
{
map models/players/jedi_hm/robes02_lower
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuseEntity
}
{
map models/players/jedi_hm/robes02_lower
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}

The "cull twosided" line is what makes the image show on both sides of the surface. Just stick in your texture's pathname in place of the original image and save it as a .shader file and it should fix your problem.
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