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Old 09-25-2003, 06:17 AM   #18
laghima
 
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Join Date: Apr 2002
Posts: 50
this may be a bit off topic, but has anyone found a way of enableing the saber_sith_sword class in mp? it's easy enough to remove the "notinmp" line from the .sab file, but they still spawn a blade (i'm guessing it's attached to a flash tag they used for the lightning effect). it seems to work well enough in the selection window, but thats probably because the .menu dosent specify gfx (again only a guess )
granted, there's a good chance they hard coded it into sp, but here's hopeing.


jo: shuriken set(4), melee pack (var. sino-japanese weapons*13), yogen set (torinoko/etc*4).
-jk2files.com
ja: kiriai (mumei kiyoshige katana, osefune tadamitsu katana, '44 model shin-gunto, modern kunai w/effects/sounds/blood)
-pcgamemods.com
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