Originally posted by peloquin
I just went into the npc files for all the reborn and cultists and increased their health points. Play arround with it yourself but at about 600 to 800 they can take about as many hits with dismemberment on as they do with normal health and dismemberment off.
Good idea. I'll give that a shot. Of course, that puts the player at a decided disadvantage against saber-wielders in general since enemies will still kill you with one good shot. Guess I'll just have to be that much more careful against them. Thanks for the idea!
In the long run, I'm hoping to come across a way to regulate the damage, but for now that'll work. Anyone happen to know which file(s) saber damage values are stored in so I can do a bit of experimenting?