CURRENT STATUS: DOWN(?) @ 220.127.116.11:29070
Over the past year and a half I've had a rather busy schedule but each time I tried to access the server I was unable to. Emails to ET haven't provided any helpful info. Sadly I don't have time to fix it, so I'm just going to say for now a big THANK YOU to everyone who helped the server over the years. I'd love to bring it back some day, I just don't have the energy to focus on it right now. It's been lots of fun, though! MTFBWY
Been busy for the last year, but I am working on getting the server back up. It seems to have been down for most of the past 3 1/2 months, for which I sincerely apologize. Since I'd be busy with school I really didn't have time, but now I'm trying to see if ET can get me access again. I am wondering if perhaps something went wrong with a server transition. In any case, I'm sorry for the delays and hopefully we'll be back up again before the end of the summer (fingers crossed).
The server should be back up and working again at 18.104.22.168:29070.
I've been busy lately with a summer internship that turned into a year long residency. I am not sure what's going on with the ET server, as I haven't checked it in several months. I am hoping to find out soon whether the server is up, where it's at, or if it's down and not coming back (hopefully that's not the case, but we'll see). In the meantime I want to thank EscapedTurkey for hosting us for so long and for the many people who have played on our server over the past few years.
I just learned that EscapedTurkey, our hosting company, is shifting their servers around.
The new one is in Chicago, so there may be a new IP.
I don't have time to update the web page and the JediTracker yet (probably won't for awhile, but hopefully I can do that this summer).
If the old IP is no longer working, PLEASE try the following one instead (and add to your favorites):
3/4/10 WE'RE BACK! THANK YOU ESCAPED TURKEY!!!
Yes, without any interruption in service, ET, our benevolent host
has decided to give the Meatgrinder a new lease on life, as a sponsored Jedi Academy server. As such we'll be throwing in some plugs to their service and putting some unobtrusive ads on the page out of respect (much like we did for JediServers, our first sponsor, back in the day).
This is great news for all of you who haven't had a chance to join us yet,
or those who were itching to come back. I for one am very pleased with
this news and can't thank them enough.
As for this thread, it is becoming unwieldy, so I may be starting a new one
to provide the latest info and status on the server. For now, consider this a bit of nostalgia. Add the Meatgrinder to your JA favorites!
3/1/10, 4:50pm CST
The server is canceled. Until I can afford to spend the monthly fee for a high speed rental on top of everything else, I decided this was the best course of action. It's been fun! The server appears to still be up as of this afternoon, but I'm talking with EscapedTurkey to find out if this is just a glitch, or if it will automatically "run out" at the next billing period (March 13th/14th). So if you see it on there and it's accessible, enjoy. If not, thanks for the memories.
If the latter is the case, then you've got a few more days, if not, then it's curtains for now.
Happy New Year! I forgot to update this thread in awhile, but anyway, I can't afford to pay for this server month to month anymore, so I'm really, really taking it down at the end of this month (February). I hope you've enjoyed the extra months. I kept forgetting to cancel my subscription. If someday in the future I get more money to throw at it, I might. But I think the Meatgrinder has had a good run. Thanks everyone for the fun games!
I figure I can afford to let the server continuing running through December. But once we hit January I may be strapped for cash again, so I may have to finally cut it off indefinitely.
EXTENDED the server for another month of renewal. Enjoy!
A "Vent" server for the game is now up! So now you can voice chat with
other players (assuming they're logged in as well).
Get Ventrilo HERE.
Vent Server: vent8.gameservers.com
Port #: 4544
Channel "A" Meatgrinder
The server appears to be up and running smoothly! Map cycles are being modified,
but overall it should be set for the summer in terms of getting things going. Join
Yep, folks, I finally broke down and rented a server. So, after eons of downtime, and my recent attempts at hosting sporadically off my home PC, I've thrown in for a decent server from EscapedTurkey for the summer.
Now I repeat, this is ONLY for the summer. I probably won't have the cash to spare or time to monitor it after this, so enjoy it while you can!
I'm currently uploading files and tweaking settings, so if you try it now, it may be buggy, but bear with me! I hope to have it smoothed out and running well by this weekend.
However, if you're curious and want to try it out, please go here:
The trackers should be updated, and I will restart it once a day to make sure things are working properly. Please shoot me an email or PM if things are not looking right.
The rotation should be two rounds of siege (six matches), followed by a run through of the JA basic maps, then the JA Bonus map pack, then I CTF (then the CTF bonus map). There's a "mayhem" map thrown in there every once in awhile too (a Duel map set to FFA, meaning it's basically a mosh pit!).
Dismemberment is enabled, and tons of Star Wars skins are supported... I will also try to get some Siege Destroyer/Asteroids Mod setup for later this summer (if they'll allow it).
Here's the IP:
I'm introducing a friend to the game this weekend, so look for the server then!
Okay, I'm a little late, but the server is UP NOW, SAME IP AS IN MY SIG.
[Post cleanup, I'm deleting a lot of the old updates in this post, but see
the end of the thread for more]
EscapedTurkey is back and apparently faster than before, so Meatgrinder is back at full steam, hooray!
There is now a Downloads Page on Strategic Academy that has all the mods we ever use or recommend. You can view the server status and link to the download page from here
. We now run OJP "Enhanced" (gameplay changes with a new saber system, ledge grabbing and other interesting changes) on Fridays, which OJP Basic (same gameplay as basejka, plus fixes, tweaks and new game mode options) the rest of the week.
OJP (Open Jedi Project Mod) and I have joined forces!
Meatgrinder OJP Server is now the place to go!
RazorAce, who recieved a server from EscapedTurkey in gratitude for his tireless work on the mod has generously agreed to let me admin his server, and the new name reflects this change.
So expect the same kind of hassle free gameplay you've come to expect, plus the speed and freshness of a regularly updated mod that acts as an unofficial patch to JA!
This 26 man server is fast! So come on over and have some fun!
The server rotates the basejka maps... CTF, Siege, Holocron and Jedi Master, with other modes available on request, including the JA Bonus Pack maps and Siege Destroyer. Jawa MP Mod supported! Runs the latest Beta of the OJP Basic Mod (nothing required to download!). Help test this great and useful mod while having fun.
Keep in mind this is a BETA mod (though it has come a long way), so there may be some bugs in it. So far though I see it as an improvement over basejka, and unlike some other mods, it doesn't contain anything abusive or gameplay changing that would ruin the "purist" gameplay you've come to expect from my server (it is NOT an abusive admin mod like so many others).
The latest IP is also shown in my signature.
Note: Not all OJP features are always in use, sometimes they get changed for testing purpose or stability due to bug fixing.
- -Custom Bots
- -Debugmelee (grapples/kicks w/ melee)
- -Idle Saber Damage (realism)
- -Saberdamagescale 2 (useful & balanced against guns)
- -Full Dismemberment (as long as you have it turned on client-side as well! cg_dismember <#>).
- -Bot challenges (turn off one blade to challenge a bot in FFA)
- -NO RULES! (Except killtrackers must be set to silent or off & teams must be as balanced as possible!)
Special OJP Settings* (when using this mod):
- -Autoteambalancer (teams are forced to be balanced every 30 seconds, meaning people will get switched if they don't switch)
- -Tab Bots (Bots play Siege, use different player classes, completing objectives and play other gametypes more intelligently and a bit more human-like)
- -"Gibs" from Explosions When you nail someone with an explosive or say the primary Flechette or secondary Concussion Rifle, they get dismembered, often into multiple bits. Long falls can also "gib." Looks a bit funny sometimes, but kinda cool other times.
- -Teamvotekick Using:
\callteamvote kick <name>
in the console you can kick teammates who are screwing around and not helping (vote Yes or No like you normally would right in the menu). This prevents vote-kick abuse, while allowing the game to flow better.
- -Holocron FFA Just like the classic Jedi Outcast game mode. Works on all the FFA maps in basejka.
- -Jedi Master Just like the classic Jedi Outcast game mode. This one works on ANY map, including addon maps, due to some auto-magic ness that RazorAce built in. Very cool.
- -Exploit fixes Now people can't screw up Siege games so easily using known bug exploits. Much more balanced now.