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Old 01-05-2004, 10:30 AM   #21
HazardX
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Join Date: Dec 2003
Posts: 20
Yes it is possible to write it like this:

Code:
nClass = CLASS_TYPE_JEDISENTINEL;
But only for local variables. For Globals you should use the SetGlobal functions.

@Lil' Jawa:
My Jedi Script works very well. But it is a function, so you still have to start this procedure.
I'm setting those globals cause i DON'T want that the player has to make those pre-jedi quests on Dantooine.

You could start my script like this to get it running:
Code:
BecomeJedi(JEDI_PATH_GUARDIAN);
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