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Old 01-07-2004, 09:45 PM   #33
Join Date: Jan 2004
Posts: 35
Yeah, I don't know what's happening with the lbl_* textures. They were originally 'sort of' rendering, but now I'm just getting junk. I'm sure it's a problem with my implementation of S3TC, however... time for more bug hunting.

Edit: Actually, are you sure lbl_* is in the same format? I'm looking at the header and seeing some pretty large differences...

Further Edit: Just checked, lbl_* are 16-byte. The Gizka texture shows fine for me, albeit with a black bar on the far right side (although that may be there on purpose). Also, the 1-bit alpha implementation in the version I uploaded is not there, but I have since added it.
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