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Old 01-18-2004, 12:25 PM   #25
The_One
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Join Date: Feb 2002
Location: Kent, England
Posts: 1,543
I don't know if any of you have ever played Operation Flashpoint - but that game had an excellent system for issuing commands. There were a load of different stances you could get your squad to adopt, and very easily too. Getting them to move was also a doddle - simply select the team members you wanted and click on the map where you wanted them to go. Alternatively, they could just follow you, in a formation of your choice

Then again, Operation Flashpoint is more of a simulation than a game - it tends to put realism before anything else

For a game of this sort, I'd prefer if the AI was of a standard where you did not have to issue them too many commands. A game like this would benefit from an uncomplicated command system, but I can always dream



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