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Old 01-22-2004, 07:44 AM   #2
5hade
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Join Date: Dec 2003
Location: London
Posts: 9
I don't know much, but I do know that if I am using custom textures and testing a map, I have to type sv_pure 0 before I load the map by typing devmap "yourmapname".

Not sure why they're tiling wrong though, sorry dude!

Hope that helps somewhat.....
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