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Old 04-29-2004, 01:23 PM   #53
wedge2211
Commander, Rogue Squadron
 
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Join Date: Jul 2002
Location: Ithaca, NY
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Check this: http://www.shaderlab.com/q3map2/manu...hull_guide.htm

Basically, if you use the keys _farplanedist <distance> and _foghull <path to skybox shader> instead of distancecull, then the engine will draw the skybox you specify at the distance you give it, instead of simply NOT drawing anything. If your skybox is a flat color that matches the fog color, it will look like your map just fades to fog everywhere. Check my maps Oracle and Corellian Platform Encounter for some examples if you want to see more.


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