Thread: Terrain
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Old 06-25-2004, 11:44 AM   #16
Ocean Soul
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Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Eh, Lauser, you're wrong. Alphamod blending is based on vertexpoints, so dropping the alpha_0 brush in the middle of a plane isn't going to work. Also, if you'd put it at all 4 points, it wouldnt work, since you're then marking the whole surface as a 0% fade. Cut the brush up into four brushes using an X-shape, and use the alpha_0 brush in the middle, surrounding the center vertex.

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