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Old 06-28-2004, 03:20 PM   #1
lgwb0b
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Respawning Vehicles in Siege Maps

I've been having a bit of trouble with vehicles in a siege map I'm making. I can get them to spawn the first time around when the map loads, but after they're destroyed, how do you make them respawn?

I noticed the following tags, what do these have to do with it?
npc_target spawn_tie1
targetname spawn_tie1


Also, this may sound like a stupid question, but how do you make a func_plat that acts normally but can be called to its maximum height by a switch, wait a set period, then go back to its base regardless of whether or not the player is on it? If anyone could point me in the direction of some Q3/JO/JA entity tutorials that would be great.



B0B (Dave) - The Last Great War Second in Command, Head of Coding Department and Audio Department, Level Design
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