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Although I don't see SWB models using as many polygons as UT2004 or the coming HL2, I think they're gonna be big enough to not consider using ASCII files. Also if you count the number of animations per character and vehicle, is not a good deal to keep the model's files as ASCII. I'm pretty sure they've developed some sort of skeletal animation already.
Man, I'm very anxious to see what can we create with it.
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