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Old 07-19-2004, 06:39 PM   #12
Joshi
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Quote:
Originally posted by daltysmilth
Joshi, by your logic, nobody would play an Indiana Jones adventure game because, after all, the Indiana Jones films are filled with action and there's not a lot of opportunity for action in an adventure game.

Ideally, a good Batman story would naturally involve a lot of detective work and snooping around. At least as much detective stuff as action. Remember, Batman is as much a detective as a crimefighter. He's as smart as he is tough. Probably even smarter. Batman's beaten Superman pretty much every time they've fought. Not because of physical prowess, but because Batman is much smarter than Superman. Batman has escaped every deathtrap he's been trapped in. It's because of these things that I think you could make a great adventure game based on Batman.
Umm, Batman and Superman aren't real, you know, Batman wins because the writer says he does and he says that mostly because more people liked Batman than Superman and would prefer him to win.

Now I'll have to admit, maybe Batman could work, and I do know he is the smartest of most of the action heroes and so on and so forth, but at the end of the day, fans of the genre would be expecting an action game, adventure wouldn't appeal to the masses.

And in using this same logic, this is exactly why people would play the old Indie games, he had action as well as brains, and this is exactly why LA decided to go for an action as appose to an adventure in the newer games, it appeals to the masses.

Now alien. First of all, Fry and the rest are all in dead end jobs, if they needed something to drive an adventure, it would have to be something a little be stronger that "because the boss said so". Yes, you may be able to come up with that, but as I said before there are so many other factors which you didn't actually address, you only addressed the ones that you thought you could argue over, which doesn't constitute you calling my argument ridiculous, just flawed.

And yes, I do know that in LA adventures you can't dye, but amazingly, you're not the only important person in the game. In Monkey Island, there was always the threat that in the story, someone like Elaine may die. Yes, it didn't happen, but that's always a factor that could have been address, and not being grounded by actor’s contacts or anything, this could happen and you could still have further episodes of the game, or whatever. You can't have Leela die in a Futurama game now can you, you know she's alive in the show and despite the show being cancelled, it's still too definite for a TV show, and people wouldn't react to well to the fact that they see a major character die in a game rather than their roots in the show.

The whole Sam n Max thing, well basically, it was already in so many mediums, and was a comic way before it was a TV show and was a TV show after the game. It was only logical to bring out the game and plus Steve Purcell and co made it work. I highly doubt Matt Groening and David Coen and the rest sitting down with a game production team and creating the game from design to implementation.

I agree about Batman, (which is why he's actually my fave DC comic character, no superpowers, he actually worked to become Batman, it wasn't just some radioactive bat or explosion or something) and yes, it could actually be a good adventure game, if it wasn't for profits, more people expect an action rather than adventure from batman (which is why I personally think the new movie may well flop, too much action, truly the only true screen adaptation is the cartoon series).

Finally, not all good adventure games have to be object oriented. Discworld Noir was done surprisingly well as an adventure game with very few items taken. In fact, the chosen items were nicely done, lots of time we simply pick up everything in a game in the hope that later on it will help and sure enough it does, but it's not evident why at the time of picking it up, it's simply just another item in our inventory. Most of the items in Noir actually had some relevance when you picked it up, even if it was vague. Adventure games don't rely on inventory alone; it's mostly about story and dialogue, something which is evident in the book. And exactly when was Indie object oriented in the movies, it was mostly about Indie using actions and his brain. The fact that Good Omens revolves around multiple people, all looking for separate goals, but then all being thrust into each others world, would make a great game. Not all adventures need to have actual puzzles for it to work like Broken Sword 3, BS1 worked fine without little puzzles like that, as did MI and a whole host of other successful adventure games.

Adn jstu fro yuo, a prefcetyl sepll chkede psot.

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