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Old 08-01-2004, 01:07 PM   #2
stubert
 
Join Date: Aug 2002
Location: Philadelphia
Posts: 227
how do you mean? and why is it a problem?


but i did find

Code:
 trap_S_AddLoopingSound(entityNum, lerpOrg, cSound->velocity, cSound->sfx);
check out G_Sound in g_utils... it seems to update a ents flags that include ones to play sounds?

Code:
te->s.eFlags = EF_SOUNDTRACKER;
looking around it seems that vectors/events for the sounds are read independently on the client and server from the same sv_Flags (good thing) since jk2 had so many latencey issues i wouldn't bother changing it back since it'd probably create those issues again
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