Originally posted by =X=Master HeX
It's G_Sound.. I'm thinking though that it's a clientside bug because all the old sound tracker code is basically the same. I'm only noticing changes to the client and how they handle sound trackers.
Well, from my experiences with G_Sound and G_SoundonEnt, G_Sound just creates a temp entity at the given location and doesn't attach it to the entity. That's what G_SoundonEnt is for.
This is important as G_Sound ent sounds won't activate the lip syncing. I honestly don't know what the difference is as to moving sounds or looped stuff thou.
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