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Old 08-08-2004, 11:27 AM   #45
Pahricida
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Join Date: Dec 2003
Posts: 444
foghull ... like that:



Instead of the normal distance cull it fades out in fog so you won't see a rapid end of the level. You can adjust the values to determine the distance the fog will start from. Plus it can improve performance since everything past the opaque border won't be rendered ...

Check this out:
http://www.shaderlab.com/q3map2/manu...hull_guide.htm

sorry but that's the only foghull tutorial I know in english language.


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