Can you explain a bit more about the Reset XForm modifier? I'm reading your tutorial, and I'm sure my shoulders look wrong because the textures are inverted.
I have already weighted my model, but I follow the instructions to move the Reset XForm under the Skin modifier, then I collapse to, goto the mesh editor, and click polygon mode. I select the faces and I flip the normals, and I export/assimilate and send it to ModView and nothing's happened. The shoulders still look bad. Did I miss a step, or should I start over?