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Old 08-29-2004, 10:01 PM   #2
Mercenary
 
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Join Date: Jun 2002
Posts: 381
I don't know about this parm stuff, I find it just complicates things. It's best to use names and descriptions that mean something. Just give your NPC an NPC_targetname and use his name in the affect statement. Change the "do" to a "dowait"

If you want your NPC to jump to a navgoal you have to change his behavior state to BS_JUMP.
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