As i said in another thread, /tps = ticks, speeding up frame refresh, also causes some probs for actions such as vehicle entering, and the more I play with it, the more it seems to also throw off aiming as well. I still wont run this POS outside a closed test enviroment, so real world testing with bandwidth logging won't be possible unless someone can do it, and keep the darn thing running for more than 3 maps in a row.
Michigan Burbs Public Gaming - www.michiganburbs.com
BF1942 - BF:Vietnam - RTCW-Enemy Territory - Jedi Academy
Upcoming: SW:Battlefront (cancelled) - Battlefield2 (Spring 2005)