Thread: Hoth Map Mod
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Old 10-09-2004, 12:08 PM   #24
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thejeditraitor's Avatar
Join Date: Jun 2004
Posts: 298
first off are there any build tools for modelers to make new ships?

my excellent idea...

there need to be 3 rebel transports (see empire strikes back/ the first transport is away!!!! is already in the game) and part of your mission success is making sure they evacuate. that's where your x-wings/ties come in.

the transports act as spawn points until they take off. getting 2 away is a required victory objective for the rebs. 2 destroyed automatic defeat.

if the map is made alot larger it could work. the x-wings and soldiers have to protect the transports as a first priority and then destroy the at-ats. but you have to decide how much time to spend doing a little of each to get by.

on the other hand the tie-fighters try to sneak past the rebel's hardcore cannons to fire on the transports.
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