Creating planets for Ebon Hawk's Galaxy Map
: As is said in tk102's thread
, use model lplanet_01.mdl as a template
for creation of the live planet. Change all 4 instances of model's orginal name
in the file.
If you do so, you won't ger an error like "Names Differ: planet_0# lplanet_0#"
in "Ar_error.log" in your KotOR root folder.
I suggest naming planet's texture GUI_livep_# (where # is number 2-6).
It's perfect match to GUI_yavin_1 when hex editing planet's model and
it makes things clear.