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Old 11-17-2004, 10:43 AM   #3
Kaspian
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Join Date: Oct 2004
Location: Europe
Posts: 50
Creating planets for Ebon Hawk's Galaxy Map

Models: As is said in tk102's thread, use model lplanet_01.mdl as a template
for creation of the live planet. Change all 4 instances of model's orginal name
in the file.

If you do so, you won't ger an error like "Names Differ: planet_0# lplanet_0#"
in "Ar_error.log" in your KotOR root folder.

I suggest naming planet's texture GUI_livep_# (where # is number 2-6).
It's perfect match to GUI_yavin_1 when hex editing planet's model and
it makes things clear.

Last edited by tk102; 01-23-2005 at 09:00 PM.
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