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Old 01-05-2005, 04:34 PM   #2
TK-8252
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Join Date: Aug 2003
Posts: 5,850
Actually you're wrong about an AT-AT weak spot on the neck.

The weakest spot is the legs (thighs to be specific), where the missiles lock onto.

See here in the settings for the AT-AT:

Code:
BFBuilder/Assets/Sides/IMP/ODF/imp_walk_atat.odf
//***********************************************
//***********  DAMAGE VALUES  ****************
//***********************************************

DamageStartPercent		= 60.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_fl_thigh"

DamageStartPercent		= 60.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_fr_thigh"

DamageStartPercent		= 60.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_bl_thigh"

DamageStartPercent		= 60.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_br_thigh"

DamageStartPercent		= 45.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_fl_calf"

DamageStartPercent		= 45.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_fr_calf"

DamageStartPercent		= 45.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_bl_calf"

DamageStartPercent		= 45.0
DamageStopPercent		= 20.0
DamageEffect			= "vehiclespark"
DamageAttachPoint		= "bone_br_calf"
As you can see the thighs are where the most percentage of damage is done. The rest of the AT-AT (except the calfs) take the standard amount of damage.
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