Bones getting unlinked during compile..
Bleh. Someone help. For some reason, when i compile my model (making a new skeleton), the bones become unlinked in the process for some reason - meaning all the bones get moved to the same tree level, direct children of 'model_root'. I'm using 3ds max 5, exporting out in XSI 3.0... (and it's not a result of the export process).
I've done this several times in the past.. and haven't before had this problem. As far as i can see, this new model is setup just as the previous ones i've done are. So, i'm left kind of.. stuck..
If anyone has any suggestions, ideas, et cetra...