I'm having a rather annoying problem im hoping to get assistance on.
Here is where I am at for you to better understand me and what my problem is.
Im editing a base model named weequay.
I opened it in ModView and looked at the surface tree on the left.
I scrolled down to see if there were any unused hair surfaces for the Ghoul2.
I saw three things that came to my liking.
head_r_hairback_off
head_r_hairshoulder_off
head_l_hairshoulder_off
I turned thease on by right clicking them in the tree... wrote a model.mvs...opened the model.mvs to see this:
Code:
loadmodel
{
name "model"
modelfile "models/players/weequay/model.glm"
oldskinfile "default"
surfaces_on
{
name0 "head_r_hairback_off"
name1 "head_r_hairshoulder_off"
name2 "head_l_hairshoulder_off"
}
}
So i looked at the model_default.skin and saw that they were already inthere with the correct paths.
My problem: i know how to remove surfaces by using a .skin file, But i don't know how to add them. I'm assuming that i would have to rename the Surfaces in a modeling program.
so again, im trying to Add:
"head_r_hairback_off"
"head_r_hairshoulder_off"
"head_l_hairshoulder_off"
Any help from anyone with a true understanding would be wonderful.