For what it's worth, I too have always despised resource management, and am thrilled to hear that it won't be part of this game
Resource management on it's own can be quite fun, but not as part of a real-time comat game. The only way that managing resources can work and be fun is if the game is turn-based. The last thing you want is to be in the middle of some throught-provoking analysis on the future state of your resources, only to have to drop everything and lasso up everything on the screen and have all of them attack one
of the voluminous invaders that interupted your strategizing.