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Old 01-25-2005, 09:23 AM   #27
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Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 801
Cool Guy

For what it's worth, I too have always despised resource management, and am thrilled to hear that it won't be part of this game

Resource management on it's own can be quite fun, but not as part of a real-time comat game. The only way that managing resources can work and be fun is if the game is turn-based. The last thing you want is to be in the middle of some throught-provoking analysis on the future state of your resources, only to have to drop everything and lasso up everything on the screen and have all of them attack one of the voluminous invaders that interupted your strategizing.

All the world's a stage, and all the men and women merely players...
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