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Old 02-18-2005, 11:54 AM   #32
tk102
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Join Date: Jan 2004
Posts: 5,766
Current Game: Dragon Age: Origins
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Only spoken dialog appears in that window. The SendMessageToPC function generates Feedback. It's a nice easy-to-use function.

In theory it would be possible to also call a dialog with a single Entry and pass the location parameters as custom tokens or some such thing. But you would also have to spawn an invisible placeable which would then "speak" to you the location parameters. Then you'd call DestroyObject on the placeable when done.

So, it was just easier the other way.


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