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Old 02-18-2005, 12:20 PM   #34
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Join Date: Dec 2001
Location: scripts.bif
Posts: 1,011
Originally posted by tk102
But you would also have to spawn an invisible placeable which would then "speak" to you the location parameters. Then you'd call DestroyObject on the placeable when done.

Ok, you lost me.
My modding skills are somewhat lacking, but... as far as I could tell, the mod already calls a one line dialog (to start a script) and it says .. "Printing" or something. Why do you need extra placeable? Token will work nicely.

I also think it fits better in the feeback screen than the dialogue screen but that's just me.
Why not both?
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