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Old 02-19-2005, 08:23 AM   #40
StormTrooper789
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Join Date: Jun 2004
Location: Millington,TN
Posts: 258
Quote:
Originally posted by Darth333
Since .uti files do not have a script field, you have to use spells.2da and initiate a conversation with the PC that fires when the armband is used.


Sure, will do but wouldn't you prefer to get all the coordinates so that you can extract them and then simply paste them into the .git file?

BTW I uploaded a new version of the armband that gives the name of the module, as per Darkkender's request.
Yes, yes I would.
I dont have TSL yet so I'm just playing with KOTOR I.


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